We were working hard to get through what we could as the news broke and small measures began being implemented.Įveryone shied away from me for a week when I came back from PAX East in Boston just as the first cases came to light. La Monte: We were in the studio for quite a bit, and honestly, at the beginning it seemed like any other project (I mean… except for the sheer awesomeness of the game). The virus was a topic of discussion every day as we continued to push through. During that time, we would still see actors in the studio, but we stopped shaking hands. Leading up to that, there was an awkward period where concerns were building and nobody knew what to do-after all, this situation was unprecedented and halting recording was not an easy choice for anyone to make. With 13 Sentinels: Aegis Rim, how did English voice acting begin? Was there ever a point where people were in the studios?ĭoyon: We started recording earlier this year, so there was about a month of work in the regular studio before the pandemic escalated to a point where we decided to shut down. Walking through those doors for the first time set me on the path to where I am today. I applied to Medieval Times (my horsemanship skill was too low at the time) and local theatres when I noticed that Atlus USA, creators of some of my most beloved games, were in the same area, I figured it was worth a shot to help bring those games to life. I remember in particular that I was applying around to all kinds of different places after a year spent doing Shakespeare Repertory Theatre. After a number of years, Christian moved on to pursue voice recording work, while I stayed at the company and became a localization editor.Ĭhristian La Monte: Yes, indeed! I owe a lot to Allie-senpai for showing me the ropes when I began at Atlus ages ago. I have a lot of fond memories with him and the other testers. Jenni Lada: First, how did both of you get into the game industry?Īllie Doyon: The same way, actually! We both started as QA testers at this very company, back when it was still known as Atlus USA. To get an even better idea of how everything came together, Siliconera got in touch with 13 Sentinels: Aegis Rim Lead Editor Allie Doyon and Voice Director Christian Le Monte. GRIMGRIMOIRE VOICE ACTORS PATCHIt will be available in the day-one patch and we’ve already heard how it will sound. Due to the COVID-19 pandemic, things like conferences calls were necessary to record. He has written for sites like IGN, GameSpot, Kotaku, The Verge, NPR, and Complex.When it comes to 13 Sentinels: Aegis Rim’s English voice acting, Atlus had to take a bit of a different approach. George Yang is a freelance writer specializing in video games and pop culture. The game launched back on May 6, 2021, for Nintendo Switch in the West. NIS America will also release the PlayStation, PC, and Xbox versions of Raiden IV xMIKADO Remix on January 31, 2023, in the US, and February 3 in Europe. GRIMGRIMOIRE VOICE ACTORS PS4The game will launch on PS4 and Nintendo Switch. Process of Elimination looks to be a mystery game with some strategy and visual novel elements. It will release on PS5, PS4, and Nintendo Switch. Monster Menu: The Scavenger's Cookbook is a mix of different game genres, including strategy RPG, roguelike, and survival. RELATED: GrimGrimoire OnceMore Trailer Weaves Some Sorcery Class Magic Void Terrarium 2 is a sequel to the first Void Terrarium game and will launch on PS4 and Nintendo Switch. GRIMGRIMOIRE VOICE ACTORS PS2It's a remaster of Vanillaware's 2007 PS2 real-time strategy game. GrimGrimoire OnceMore will launch on PS5, PS4, and Nintendo Switch with both English and Japanese voice acting. They are GrimGrimoire OnceMore, Void Terrarium 2, Monster Menu: The Scavenger's Cookbook, and Process of Elimination NIS America announced four new titles that will be coming to western territories in spring 2023.
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